Class · Episode 11.2
Monk
Melee
Боєць · ближній бій / комбо
Transcendent / ep11.2
Overview
Monk is an ascetic warrior who blends physical discipline with spiritual power. On a classic 1x server, the class shines through its Spirit Spheres mechanic and combo system: Chain Combo → Combo Finish → Asura Strike deliver one of the highest single-hit damage spikes in pre-renewal RO. High VIT provides solid survivability, and self-sustain through Absorb Spirit Spheres and Heal makes the Monk largely self-sufficient — though landing Asura Strike demands careful SP resource management.
Signature skills
Occult Impaction
Потужний удар, що конвертує DEF цілі у додатковий урон — ефективний проти важкоброньованих монстрів
Chain Combo
Запускає комбо-серію ударів з голими руками, відкриваючи вхід у розширені комбо
Combo Finish
Фінальний удар комбо-ланцюга з масивним разовим ударом
Finger Offensive
Витрачає Spirit Spheres для залпового урону по цілі з середньої дистанції
Asura Strike
Ультимативний удар, що споживає всі Spirit Spheres і весь SP для нищівного одиночного удару — найвищий пік урону серед pre-renewal класів
All class skills
Skills available to this class, with descriptions.
Basic Skill
Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.
First Aid
Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
Divine Protection
Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Demon Bane
Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Ruwach
Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Pneuma
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.
Teleport
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.
Warp Portal
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
Heal
Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
Increase AGI
Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
Decrease AGI
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.
Aqua Benedicta
Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Signum Crusis
Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
Angelus
Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
Blessing
If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
Cure
Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Holy Light
Summons a holy light to inflict 125% MATK as Holy elemental magic damage to counter evil.
Iron Fists
Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV.
Spiritual Cadence
Recovers HP and SP every 10 seconds while sitting (not while standing). Recovery is every 20 seconds when overweight and it works even when recuperating from Asura Strike, but without the natural recuperation bonuses
Summon Spirit Sphere
Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV.
Absorb Spirit Sphere
Uses up all Spirit Spheres and regains 10 SP per sphere. Can be used on another Monk's Spheres in PVP. If used against a monster it steals 2 SP per monster level with a success chance of 20%.
Raging Triple Blow
Therefore even with LV10 Triple Attack these "individual hits" will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected.
Snap
If under Critical Explosion state, you can use this skill without the need for Spirit Spheres. After using this skill, you cannot use Asura Strike for the following 2 seconds.
Dodge
Increases Flee Rate by +1.5 per SkillLV rounded down.
Occult Impact
Strong ranged Physical attack. The more defense the target has the more damage this skill will do. It never misses and uses up one Spirit Sphere. Damage is [ATK x (1 + 0.75*SkillLV) x (Enemy Armor+Enemy VIT)/50] x Card Effect.
Throw Spirit Sphere
Throws Spirit Spheres at enemy. Skill level affects number of spheres that can be thrown, damage is (125+25*SkillLV)% ATK using the element of your current weapon.
Mental Strength
This is DEF as from armor so damage from weapons and spells is reduced to at least 10% (with 1 VIT/INT) and even as little as 1 damage if the Monk has enough VIT/INT.
Root
Unlike Freeze/Stone Curse status the attacker still has all Flee and DEF. Further, if the target is a Monk who also has the Blade Stop skill then both are free to use their skills (determined by their own Blade Stop skill level).
Fury
Raises Critical Rate by 7.5+2.5*SkillLV for skill's duration. SP regeneration is suspended during this time. 5 Spirit Spheres required.
Asura Strike
Can be used while catching someone using LV 5 Blade Stop or with no Cast Time at the end of a combo attack (Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike) but the Critical Explosion and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating Blade Stop/Combo Finish).
Raging Quadruple Blow
Usable only after a Triple Attack. Hits the enemy, dealing 4 powerful strikes. The Caster can not move for a short period. Damage is (150+50*SkillLV)% ATK.
Raging Thrust
This skill can be followed up within 0.3 seconds with the Asura Strike skill if the caster is in Explosion Spirits status and has summoned at least 1 Spirit Sphere.
Ki Translation
Transfer one of your Spirit Spheres to another party member. Uses up 1 Spirit Sphere.
Ki Explosion
Focus your inner energies and attack an enemy. The targeted enemy receives 800% ATK damage, and adds a chance to push back and stun nearby monsters.
Call Baby
Parent character summons adopted child to a spot adjacent to parent's current location.
Enlarge Weight LImit R
Increases Maximum Weight Limit.
Playstyle
Weapon
Knuckle / Mace
Key stats
STR · VIT · DEX
Strong at
PvM-фарм · MVP · комбо-дуелі · SP-підтримка
Class mechanics
Detailed class mechanics →
Primary damage stat
Melee · STR
HP / SP factor
HP 90 · SP 470