u uaRO
Class · Episode 11.2

Champion

Melee Мілі · бурст / контроль Transcendent / ep11.2
Overview
Champion

Champion is the transcendent evolution of the Monk, an ascetic warrior who has refined years of gruelling training into the art of channelling Spirit Spheres and unleashing the devastating Asura Strike. On the classic 1x/1x pre-renewal server uaRO, Champion fills the role of an extreme burst melee class: a single Asura Strike can eliminate most MVP monsters and PvP opponents in one hit. Snap provides instant repositioning while Zen charges all Spirit Spheres in a single cast, giving the class exceptional mobility and near-instant reset between burst windows, making it a fearsome duelist and dangerous solo boss hunter. On a 1x server the levelling path demands patience and SP management is a constant constraint, but a well-played Champion rewards its pilot with the unmatched satisfaction of one perfectly timed, decisive strike.

Signature skills
Asura Strike
Витрачає всі SP і накопичений заряд Spirits, завдаючи масивного одноразового удару — найсильніша атака класу
Zen
Миттєво генерує 5 Spirit Spheres без затримки, дозволяючи швидко готуватись до Asura Strike
Guillotine Fist
Застаріла назва Asura Strike у деяких клієнтах; на uAthena використовується як Asura Strike
Chain Combo
Серія стрімких ударів із кількох ланок, що при точному таймінгу переходить у Combo Finish
Snap
Миттєве переміщення до цілі або у зазначену клітинку, ключовий інструмент позиціонування і втечі
All class skills

Skills available to this class, with descriptions.

Basic Skill
Basic Skill
Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.
First Aid
First Aid
Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
Divine Protection
Divine Protection
Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Demon Bane
Demon Bane
Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Ruwach
Ruwach
Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Pneuma
Pneuma
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.
Teleport
Teleport
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.
Warp Portal
Warp Portal
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
Heal
Heal
Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
Increase AGI
Increase AGI
Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
Decrease AGI
Decrease AGI
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.
Aqua Benedicta
Aqua Benedicta
Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Signum Crusis
Signum Crusis
Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
Angelus
Angelus
Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
Blessing
Blessing
If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
Cure
Cure
Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Holy Light
Holy Light
Summons a holy light to inflict 125% MATK as Holy elemental magic damage to counter evil.
Iron Fists
Iron Fists
Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV.
Spiritual Cadence
Spiritual Cadence
Recovers HP and SP every 10 seconds while sitting (not while standing). Recovery is every 20 seconds when overweight and it works even when recuperating from Asura Strike, but without the natural recuperation bonuses
Summon Spirit Sphere
Summon Spirit Sphere
Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV.
Absorb Spirit Sphere
Absorb Spirit Sphere
Uses up all Spirit Spheres and regains 10 SP per sphere. Can be used on another Monk's Spheres in PVP. If used against a monster it steals 2 SP per monster level with a success chance of 20%.
Raging Triple Blow
Raging Triple Blow
Therefore even with LV10 Triple Attack these "individual hits" will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected.
Snap
Snap
If under Critical Explosion state, you can use this skill without the need for Spirit Spheres. After using this skill, you cannot use Asura Strike for the following 2 seconds.
Dodge
Dodge
Increases Flee Rate by +1.5 per SkillLV rounded down.
Throw Spirit Sphere
Throw Spirit Sphere
Strong ranged Physical attack. The more defense the target has the more damage this skill will do. It never misses and uses up one Spirit Sphere. Damage is [ATK x (1 + 0.75*SkillLV) x (Enemy Armor+Enemy VIT)/50] x Card Effect.
Occult Impact
Occult Impact
Throws Spirit Spheres at enemy. Skill level affects number of spheres that can be thrown, damage is (125+25*SkillLV)% ATK using the element of your current weapon.
Mental Strength
Mental Strength
This is DEF as from armor so damage from weapons and spells is reduced to at least 10% (with 1 VIT/INT) and even as little as 1 damage if the Monk has enough VIT/INT.
Root
Root
Unlike Freeze/Stone Curse status the attacker still has all Flee and DEF. Further, if the target is a Monk who also has the Blade Stop skill then both are free to use their skills (determined by their own Blade Stop skill level).
Fury
Fury
Raises Critical Rate by 7.5+2.5*SkillLV for skill's duration. SP regeneration is suspended during this time. 5 Spirit Spheres required.
Asura Strike
Asura Strike
Can be used while catching someone using LV 5 Blade Stop or with no Cast Time at the end of a combo attack (Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike) but the Critical Explosion and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating Blade Stop/Combo Finish).
Raging Quadruple Blow
Raging Quadruple Blow
Usable only after a Triple Attack. Hits the enemy, dealing 4 powerful strikes. The Caster can not move for a short period. Damage is (150+50*SkillLV)% ATK.
Raging Thrust
Raging Thrust
This skill can be followed up within 0.3 seconds with the Asura Strike skill if the caster is in Explosion Spirits status and has summoned at least 1 Spirit Sphere.
Ki Translation
Ki Translation
Transfer one of your Spirit Spheres to another party member. Uses up 1 Spirit Sphere.
Ki Explosion
Ki Explosion
Focus your inner energies and attack an enemy. The targeted enemy receives 800% ATK damage, and adds a chance to push back and stun nearby monsters.
Raging Palm Strike
Raging Palm Strike
Attack an enemy with your palm. The target will receive nasty damage, and will be pushed 3 cells backwards. Damage is (200+100*SkillLV)% ATK.
Glacier Fist
Glacier Fist
When you use this skill, you'll run up to the enemy and hit him. The target will be unable to move for a brief amount of time. Requires 1 Spirit Sphere.
Chain Crush Combo
Chain Crush Combo
As the skills level goes up, the amount of hits you'll do, as well as overall damage, will increase. 2 spheres are required to use this skill. If the caster still has at least one Spirit Sphere, he can follow up an Asura Strike.
Hyper Spirit Sphere
Hyper Spirit Sphere
Summons all 5 Spheres at one go. Spell CAN be interrupted.
Call Baby
Call Baby
Parent character summons adopted child to a spot adjacent to parent's current location.
Enlarge Weight LImit R
Enlarge Weight LImit R
Increases Maximum Weight Limit.
Playstyle
Weapon
Knuckle / Fist
Key stats
STR · VIT · DEX
Strong at
PvM-бурст · MVP-соло · WoE-дуелі · одиночний контроль
Primary damage stat
Melee · STR
HP / SP factor
HP 90 · SP 470
Class path
Novice Acolyte Monk Champion

Change jobs at the Job Master (Prontera); transcend (rebirth) after 99/50 at Valkyrie. Episode 11.2 only, no 3rd-job.