Class · Episode 11.2
Professor
Support
Маг · контроль/підтримка
Transcendent / ep11.2
Overview
Professor is the transcendent class of the Mage line, succeeding Sage by refining academic magic into a sophisticated toolkit for battlefield control. On uaRO's classic 1x server, the Professor rarely wins through raw damage output — instead, Spider Web, Soul Burn, and Dispell let it dictate the pace of any fight by rooting targets, draining enemy SP, and stripping crucial buffs at the worst moment for opponents. In WoE the Professor is indispensable in choke points and around the Emperium, and no serious guild wants to push without one on the flank.
Signature skills
Soul Burn
Спалює всі SP ворога або союзника, наносячи пошкодження рівні витраченому SP — ключовий інструмент PvP/WoE
Spider Web
Прив'язує ціль до місця на кілька секунд: ідеально для контролю в WoE та гангу у відкритому світі
Fiber Lock
Аналог Fiber Lock (Auto Spell варіант) — тримає ціль обездвиженою для добивання союзниками
Memorize
Знижує час каст-часу наступних 5 заклинань до нуля — відкриває вибухові серії без затримок
Dispell
Знімає всі баффи з цілі: у WoE та PvP позбавляє ворогів посилень Priest/Sage
All class skills
Skills available to this class, with descriptions.
Basic Skill
Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.
First Aid
Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
Increase SP Recovery
Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Sight
Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
Napalm Beat
Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
Safety Wall
Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
Soul Strike
Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters.
Cold Bolt
Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk.
Frost Diver
Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
Stone Curse
Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
Fire Ball
Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
Fire Wall
Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
Fire Bolt
Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit.
Lightning Bolt
Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit.
Thunderstorm
Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
Earth Spike
Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.
Heaven's Drive
Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict Earth property magic damage to all enemies within its area of effect.
Sense
Analyzes a single target, revealing information.If the user is in a party, all party members can see the target's information.
Energy Coat
[SP 100~81%]: 30% less damage, SP Drain / Hit:3.0% [SP 80~61%]: 24% less damage, SP Drain / Hit:2.5% [SP 60~41%]: 18% less damage, SP Drain / Hit:2.0% [SP 40~21%]: 12% less damage, SP Drain / Hit:1.5% [SP 20~ 1%]: 6% less damage, SP Drain / Hit:1.0%
Study
Raises ATK by 3 and ASPD by 0.5% per SkillLV when using book type weapons.
Cast Cancel
Cancels your own spell before it finishes casting. SP Cost of the interrupted spell is reduced based on skill level.
Magic Rod
This skill is able to absorb skills with Cast Time and whose damage is MATK based. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with Magic Rod, the enemy will take 20% damage to their SP and those SP will be given to the caster.
Spell Break
When an enemy spell is canceled, the target gets 2% of its Maximum HP as damage and the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the Physical damage done to the target.
Free Cast
Unlike claimed on official websites, this skill gives no attack speed penalty on official servers.
Hindsight
If a chosen skill is level 3, Auto Spell casts the skill with a level of 1 to 3 randomly with a chance of casting the level 1 version 50% of the time, the level 2 version 35% of the time, and the level 3 version 15% of the time.
Endow Blaze
Enchants a weapon with the fire element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Endow Tsunami
Enchants a weapon with the ice element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Endow Tornado
Enchants a weapon with the wind element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Endow Quake
Enchants a weapon with the earth element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Dragonology
Increases Attack Power, MATK and DEF against Dragon type monsters by 4% per SkillLV. Also passively increases your INT depending on SkillLV.
Volcano
This skill (like the others) cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last 1*SkillLV minutes.
Deluge
Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself.
Whirlwind
You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use.
Magnetic Earth
Shields an area from all area spells. Any skills that target the ground do not deal damage or do their effect. Skills such as Storm Gust, Fire Wall, etc. will do nothing.
Dispel
Cancel all magical effects on target. Success chance based on skill level and enemy MDEF with a base chance of (50+10*SkillLV)%. Requires 1 Yellow Gemstone to use.
Hocus-pocus
Requires 2 Yellow Gemstones to use, and anything the produced skill would require e.g. Trap, Blue Gem or Red Gem. The produced skill will change in a random pattern with each cast.
Create Converter
Consume certain items to create an Elemental Converter that will temporarily endow the user's attacks with an elemental property.
Elemental Change Water
Consume 1 Elemental Converter (Water Property) to attempt to change target monster's property to Water.
Elemental Change Earth
Consume 1 Elemental Converter (Earth Property) to attempt to change target monster's property to Earth.
Elemental Change Fire
Consume 1 Elemental Converter (Fire Property) to attempt to change target monster's property to Fire.
Elemental Change Wind
Consume 1 Elemental Converter (Wind Property) to attempt to change target monster's property to Wind.
Indulge
Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP.
Soul Exhale
Exchange SP of the target with your SP. With this exchange it's not possible for any of the partners to exceed their Maximum SP. If you use this on a monster, you regain 3% of your SP.
Soul Siphon
This skill will burn all SP the target has, thus damaging it with its own SP. Since this damage is done to the mental system, it will be decreased by the target's MDEF.
Mind Breaker
Attack the mind of the enemy to cause mental breakdown. This decreases enemy's INT MDEF, but it ups their MATK. Success chance is (55+5*SkillLV)%. This is basically Provoke for Magicians.
Foresight
The next five Spells you cast have their casting time reduced by 1/2. This effect will last as long as you don't use spells, but will be dispelled upon your death.
Blinding Mist
The wall lasts for 20 seconds, and cannot be cast on top of Sage's other ground based skills such as Volcano, Land Protector, and Violent Gale, but you may cast this over Deluge.
Fiber Lock
If target is hit by any fire elemental skill then the target will take 2x the normal damage but the spider web will be destroyed. You can only catch one enemy with each cast and you can not have more than 3 webs active at the same time.
Double Casting
During the skill's duration, all Bolt-type spells (including Auto-Spells) have a chance of being casted a second time instantly.
Call Baby
Parent character summons adopted child to a spot adjacent to parent's current location.
Enlarge Weight LImit R
Increases Maximum Weight Limit.
Playstyle
Weapon
Staff / Book
Key stats
INT · DEX · VIT
Strong at
WoE-контроль · PvP-дуелі · паті-сапорт · PvM-утиліта
Class mechanics
Detailed class mechanics →
Primary damage stat
Magic · INT
HP / SP factor
HP 75 · SP 700