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Leveling Beginner

How to Reach Cities & Dungeons

uaRO 2026-06-12 0 views
How to Reach Cities & Dungeons

Starter Region: Prontera and Its Neighbors on Foot

The heart of Rune-Midgard is Prontera. It is your launch point for almost every early route. From here you can walk to nearly anywhere across the field maps, as long as you know which city exits lead where. Fields follow a naming scheme like prt_fild, gef_fild and so on, and you move between them by crossing the edges of each map.

  • South of Prontera, across the prt_fild fields, lies Izlude, the port satellite town and the capital's closest neighbor.
  • West through a chain of gef_fild maps you reach Geffen, the city of mages.
  • South of Geffen and further west stretch the deserts surrounding Morroc.
  • East and southeast of Prontera the fields lead to Payon and onward to the port of Alberta.

While your character is low level, it is safer not to walk through every map but to use a Kafra teleport between cities you already know. Walking on foot is best kept to adjacent fields so you do not stumble onto strong monsters in far-off areas.

Kafra Teleport Service

The Kafra ladies in red uniforms stand in every major city and near many dungeons. Besides storage and save points, they offer a paid warp, instantly moving you between familiar cities for a small fee in zeny. This is the fastest and safest way to get around the starter region.

  • Approach a Kafra in town and choose the teleport or transport option.
  • The list shows nearby cities and popular hunting spots, with the price scaling by distance.
  • Use it when you need to dash back to Prontera after farming or reach a neighboring city without risk.

The Kafra warp saves time at early levels, but it only links points the system treats as basic. It will not take you to overseas lands or distant continents, those require the Airship and the ships instead.

Airship: Dirigible Routes

Once you gain a few dozen levels and some zeny, air travel opens up. The Airship is a dirigible that connects the capital region with the lands of Schwartzwald and Arunafeltz. It is the main way to reach the northern industrial and remote cities.

  • The Airship landing platform sits near Izlude, which you can reach by a Kafra warp from Prontera.
  • The Airship runs to Juno, the floating academy city in the Schwartzwald mountains.
  • From there lines continue to industrial Einbroch and neighboring Lighthalzen.
  • A separate run carries you to Hugel, a quiet seaside town.
  • The far route through Arunafeltz brings you to Rachel, the holy city of the desert.

The flight is paid with a ticket or zeny right on the platform. The Airship follows a looping schedule, so you may need to wait a little for the next departure. It is a safe way to travel, as monsters cannot attack you in the air.

Ships from Alberta: Overseas Cities

Alberta is the main port of Rune-Midgard. This is where ships set sail to exotic overseas lands with their own cultures, monsters and quests. Near the Alberta docks stand NPC ferrymen, each handling a different destination.

  • A ship to Amatsu, a Japanese-styled town in an endlessly autumn forest.
  • A passage to Kunlun, also known as Gonryun, a mountain town with a Chinese flavor.
  • A crossing to Louyang, another Chinese-themed locale with its own dungeon.
  • A ship to Ayothaya, a Thai-styled city among water and temples.
  • The resort of Comodo is reached by water or by a convenient Kafra transport from the coast.

Walk up to the right ferryman at the dock, pay the fare and agree to set sail. Some overseas spots first require a small quest or finding the right NPC, so keep a little zeny on hand and read the dialogue carefully.

Dungeons Near the Cities

Many key dungeons sit right next to towns or on adjacent fields, so reaching them is simple. Anchor yourself on the nearest city, then look for the entrance from there, whether a cave, a stairway down or ruins at the edge of the map.

  • Payon Cave, a cavern right beside Payon and a classic spot for your first levels.
  • Geffen Dungeon, with an entrance in a cellar inside Geffen itself, descending to tougher floors below.
  • Sphinx, a maze-pyramid not far from Morroc, out in the sands to the west of town.
  • Glast Heim, a vast castle complex reached through Glast Heim field, west of Prontera and Geffen.
  • Prontera Culvert, the city sewers beneath the capital, a handy low-level dungeon.

Before descending into a dungeon, restock your potions and check your gear, since the monsters there are stronger than field mobs. Save your respawn point in the nearest city through Kafra so that if you fall you can quickly return and carry on.

City Maps

Maps of our server locations — a visual guide on where to head.

Prontera
Prontera
Izlude
Izlude
Geffen
Geffen
Morocc
Morocc
Payon
Payon
Alberta
Alberta
Juno
Juno
Lighthalzen
Lighthalzen
Einbroch
Einbroch
Hugel
Hugel
Rachel
Rachel
Amatsu
Amatsu
Louyang
Louyang
Ayothaya
Ayothaya
Kunlun
Kunlun
Comodo
Comodo
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