u uaRO
Class · Episode 11.2

Hunter

Ranged Стрілець · дальній бій Transcendent / ep11.2
Overview
Hunter

Hunter is an elite marksman with a trained falcon, forged through rigorous discipline at the Payon Archer Village and within the Hunter Guild. On uaRO's 1x pre-renewal server the class rewards patient investment: a DEX-focused build delivers reliable ranged damage with a Bow, while the trap toolkit — Ankle Snare, Blast Mine — grants exceptional field control few classes can match. The falcon through Blitz Beat and Falcon Assault bypasses heavy DEF, making Hunter a capable solo farmer on maps like Anubis or the Clock Tower. Without the Sniper transcendence in pre-renewal Episode 11.2 the class remains a top-tier pick all the way to base 99, blending sustained range, crowd control, and spike burst into one self-sufficient package.

Signature skills
Falcon Assault
Посилає сокола на ціль, завдаючи масивної фізичної шкоди незалежно від DEF
Blitz Beat
Сокіл автоматично або вручну атакує ціль і всіх ворогів навколо неї
True Sight
Розкриває схованих ворогів і підвищує всі базові стати, поки активний
Ankle Snare
Пастка на землі — повністю обездвижує ворога на кілька секунд
Arrow Shower
Випускає хмару стріл у зону, відкидаючи ворогів назад
All class skills

Skills available to this class, with descriptions.

Basic Skill
Basic Skill
Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.
First Aid
First Aid
Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
Vulture's Eye
Vulture's Eye
Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV.
Improve Concentration
Improve Concentration
Increases DEX and AGI of the casting character by (2+1*SkillLV)%. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range.
Double Strafe
Double Strafe
Ranged attack, that fires two arrows and hits with an ATK of (180+20*SkillLV)%. Requires an equipped bow. Only 1 arrow is consumed.
Arrow Shower
Arrow Shower
3x3 cells, ranged splash attack with an ATK of (75+5*SkillLV)%. Enemies hit by the attack are pushed back 2 cells. Requires an equipped bow. Only 1 arrow is consumed.
Arrow Crafting
Arrow Crafting
Creates arrows from an item. Different items give different amounts and types of arrows. Cannot be used if above 50% weight.
Arrow Repel
Arrow Repel
Draws the bowstring to it's limit to fire a volley of arrows which inflicts 150% ATK physical damage and with enough force to push the target 5 cells back.
Skid Trap
Skid Trap
Skid Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
Land Mine
Land Mine
This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. There is also a (5*SkillLV+30)% chance to stun targets for 5 seconds. This trap will affect Players in PVP zones, including the user.
Ankle Snare
Ankle Snare
Boss monsters are snared for 1/5th of the normal time and will teleport almost certainly when snared. A snared target cannot sit, stand or move away from the cell on which they are snared, but can use skills and items and make attacks on anyone within range.
Shockwave Trap
Shockwave Trap
Shockwave Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
Sandman
Sandman
A Sandman is invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
Flasher
Flasher
Flashers are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
Freezing Trap
Freezing Trap
Chance to Freeze is Unknown and does not work against Boss monsters. Freezing Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
Blast Mine
Blast Mine
This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user. The caster can move the trap before it's activated.
Claymore Trap
Claymore Trap
This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user.
Remove Trap
Remove Trap
Turns one set trap back into a Trap item. You only get one trap even if you needed two for setting it. Can be used with an Ankle Snare that has already caught a target, but in this case you will not get a Trap item. Only works with your own traps.
Talkie Box
Talkie Box
Sets a trap with a 3x3 range which will last for 600 seconds and will display a prepared message for the person who triggers it.
Beast Bane
Beast Bane
Increases damage to Brute and Insect family monsters by +4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Falconry Mastery
Falconry Mastery
Cost to hire is around 800z to normal Falcons, but may change for Scarf Falcons and Baby Falcons. If a Falcon is released, a new one must be hired.
Steel Crow
Steel Crow
Adds 6*SkillLV damage to each hit with Blitz Beat. Note that Blitz Beat can do up to 5 hits.
Blitz Beat
Blitz Beat
Orders your Falcon to attack, delivering SkillLV hits to all enemies in a 3x3 area around the target for a total of ([DEX/10] + [INT/2] + 3*Steel Crow SkillLV + 40)*2) using Neutral Element. This skill ignores Def and MDEF and damage modification cards for size and family, but not elemental property.
Detect
Detect
Commands the Falcon to scout a targeted location to reveal all hidden enemies in a 7x7 area by consuming SP8.
Spring Trap
Spring Trap
A trap visible to the user and within range is destroyed. No trap item is recovered. This skill can work on enemy traps (unlike Remove Trap).
Phantasmic Arrow
Phantasmic Arrow
Launches an arrow of illusion from your bow. It has 150% ATK, and if it hits the enemy, it pushes them back 3 cells. You can use this skill even if you have no Arrows equipped.
Call Baby
Call Baby
Parent character summons adopted child to a spot adjacent to parent's current location.
Beast Strafing
Beast Strafing
If the target is a Beast-type and you used Double Strafing, you can use this skill to do extra Double Strafing on the target.
Enlarge Weight LImit R
Enlarge Weight LImit R
Increases Maximum Weight Limit.
Playstyle
Weapon
Bow
Key stats
DEX · AGI · LUK
Strong at
PvM-фарм · MVP-підтримка · соло-левелінг · контроль натовпу
Primary damage stat
Ranged · DEX
HP / SP factor
HP 85 · SP 400
Class path
Novice Archer Hunter

Change jobs at the Job Master (Prontera); transcend (rebirth) after 99/50 at Valkyrie. Episode 11.2 only, no 3rd-job.