u uaRO
Class · Episode 11.2

Soul Linker

Support Підтримка · бафи / магія Transcendent / ep11.2
Overview
Soul Linker

Soul Linker is the mystical descendant of the Taekwon martial arts line, forsaking raw combat power in favour of spiritual mastery. On a classic 1x Pre-Renewal server, Soul Linker is an irreplaceable support: Spirit Link skills uniquely empower each job class, granting allies special bonuses and abilities unavailable through any other means. In solo play, Soul Linker relies on Esma magic and the defensive Spirit auras Kaahi and Kaupe, making it surprisingly durable for a class that wears no conventional armour. The slow levelling pace at 1x rates is offset by the Soul Linker's rare party value — without one, certain transcendent classes simply cannot reach their full potential.

Signature skills
Esma
Потужна Spirit-магія, що завдає великої магічної шкоди, посилена активними Kaahi/Kaina-бафами
Kaahi
Пасивний лінк-баф: кожного разу при отриманні удару відновлює HP за рахунок SP
Kaupe
Дає шанс уникнути фізичних та магічних атак (Perfect Dodge на короткий час)
Kaizel
Баф-оберіг: автоматично воскрешає ціль з певним % HP після смерті
Alchemist Spirit
Spirit Link для різних класів — підсилює унікальні здібності союзника на тривалий час
All class skills

Skills available to this class, with descriptions.

Basic Skill
Basic Skill
Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.
First Aid
First Aid
Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
Running
Running
When you use this skill (At least at level 7) and then immediately stop, then there will be +10 STR buff and a +(10*SkillLV)% damage to the Kick skills for 150 seconds if you are un-armed (only works on TK and SG, not SL).
Prepare Whirlwind
Prepare Whirlwind
When you leave this ON, there's 15% chance of doing the Whirlwind preparation stance when you hit the enemy with normal attack. It remains after death.
Whirlwind Kick
Whirlwind Kick
When you have prepared the Whirlwind Stance, then you can use this to deal damage in an area of 5x5 cells from where you stand.
Prepare Axe Kick
Prepare Axe Kick
When you leave this ON, there's 15% chance of doing the Axe Kick preparation stance when you hit the enemy with normal attack. It remains after death.
Axe Kick
Axe Kick
Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy.
Prepare Round Kick
Prepare Round Kick
When you leave this ON, there's 15% chance of doing the Round Kick preparation stance when you hit the enemy with normal attack. It remains after death.
Round Kick
Round Kick
When you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly for (190+30*SkillLV)% ATK damage.
Prepare Counter Kick
Prepare Counter Kick
When you leave this ON, there's 20% chance of doing the Counter Kick preparation stance when you hit the enemy with normal attack. It remains after death.
Counter Kick
Counter Kick
When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target with a 100% success and cause (190+30*SkillLV)% damage.
Break Fall
Break Fall
When you leave this ON, there's 20% chance of dodging an enemy ranged Physical or Magic attacks. It is not removed after death.
Flying Side Kick
Flying Side Kick
Also, this skill has a unique property, when you hit the target player, any TaeKwon/Star Gladiator/Soul Linker-based buffs - such as all Spirit buffs, new skills bestowed by Spirit buffs, or Berserk Potion acquired through Berserk Pitcher - they may have, are all dispelled.
Peaceful Rest
Peaceful Rest
If there is another TaeKwon, Star Gladiator or Soul Linker sitting next to you while sitting, this skill activates, allowing you to regenerate HP.
Enjoyable Rest
Enjoyable Rest
During this status, the caster will have a low chance of using the Earth Spike spell scroll, with a 10% chance at Skill Level 1, and a 1% chance at Skill Level 10.
Fighting Chant
Fighting Chant
The increase is applied to the BASE ATK rate, not counting in any other buffs that may have increased your ATK, and for skills that increase ATK above 500%, the calculation is fixed to (100 * Bonus%) + 500%.
Warm Wind
Warm Wind
This skill changes your attack element according to used skill level. When the weapon is removed or changed, the enchant remains for all except the Holy element.
High Jump
High Jump
You jump over 2*SkillLV cells in the direction where you are facing. If the landing cell is stepable and NOT occupied by a player, it can jump over obstacles such as walls; if the landing cell can't be used, you will just jump on the spot you are standing on and won't move.
Taekwon Mission
Taekwon Mission
Taekwon characters that achieve the Top 10 Taekwon Ranking by earning the most Taekwon Mission Points can string combos with the Tornado Kick, Roundhouse, Heel Drop, and Counter Kick skills.
Spirit of the Alchemist
Spirit of the Alchemist
Summon the spirit of history's greatest Alchemist and temporarily endow its powers upon a targeted Alchemist, enhancing that Alchemist's Aid Potion skill, which is affected by Base Level, and enabling the use of the Aid Berserk Potion and the Spiritual Potion Creation skills.
Spirit of the Monk
Spirit of the Monk
Summon the spirit of history's toughest Monk and temporarily endow its powers upon a targeted Monk, enhancing that Monk's Raging Thrust skill so that it inflicts splashed damage on enemies within a 5*5 cell area.
Spirit of the Star Knight
Spirit of the Star Knight
Summon the spirit of history's greatest Taekwon Master and temporarily endow its power upon a targeted Taekwon Master, enabling Taekwon Master to use Solar, Lunar and Stellar Union skill.
Spirit of the Professor
Spirit of the Professor
Summons the spirit of history's greatest Sage and temporarily endow it's abilities upon a targeted Sage, enhancing that Sage's Auto Spell skill, which enables it casting the highest level of the Bolt skills.
Spirit of the Crusader
Spirit of the Crusader
Soullinks to Crusaders and Paladins, making their Shield Boomerang never miss, do double the damage, and halving its after cast delay.
Spirit of the Supernovice
Spirit of the Supernovice
Super Novices at Base Level 90 and above can any headgear regardless of location, and at Base Level 96 and above, they can equip certain Level 4 Weapons, such as One Handed Swords, Maces Axes, Staffs and Daggers.
Spirit of the Knight
Spirit of the Knight
Soullinks to Knights and Lord Knights, allowing those who have Two-Hand Quicken LV 10 to use One-Hand Quicken for the skill's duration.
Spirit of the Wizard
Spirit of the Wizard
Soullinks to Wizards and High Wizards, allowing them to cast all Gemstone requiring Skills without using them up (however, it still requires the Wizard to have at least one of the respective Gemstone) for the skill's duration.
Spirit of the Priest
Spirit of the Priest
Soullinks to Priests and High Priests, boosting the power of Holy Light by +400% but also increasing its SP Cost by +400% for the skill's duration.
Spirit of the Artist
Spirit of the Artist
For the skill's duration, Bard and Dancer have increased Movement Speed, receive the same effect as party members when performing Song or Dance skills and are able to combo skills with Whistle, Humming, Assassin Cross of Sunset, Please Don't Forget Me, Poem of Bragi, Fortune's Kiss, Apple of Idun and Service For You.
Spirit of the Rogue
Spirit of the Rogue
Summon the spirit of history's sneakiest Rogue and endow its abilities upon the Rogue targeted by this skill, enhancing Stealth status's Movement Speed and STR increase.
Spirit of the Assasin
Spirit of the Assasin
Soullinks to Assassins and Assassins Cross, boosting their Sonic Blow by doubling its damage and halving the Cool Down for the skill's duration.
Spirit of the Blacksmith
Spirit of the Blacksmith
Advanced Adrenaline Rush can be used on all weapons, except Bow Class Weapons, and cannot be used with skills with similar effects such as Two Hand Quicken, Adrenaline Rush, One Hand Quicken, Solar, Lunar and Stellar Shadow or Protection, Spear Quicken or Impressive Riff.
Spirit of the Hunter
Spirit of the Hunter
Summon the spirit of history's most popular Hunter and endow it's abilities on a targeted Hunter, temporarily enhancing that Hunter's Beast Bane skill according to the Hunter's STR.
Spirit of the Soul Linker
Spirit of the Soul Linker
Summon the spirit of history's most skilled Soul Linker and endow its abilities on a targeted Soul Linker, temporarily allowing the use of [Ka-] category skills on any character.
Kaizel
Kaizel
This skill has no effect in guild siege / WoE. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
Kahai
Kahai
Monk Spirit 1, Crusader Spirit 1 [Ka-] Category: Can only be used on family members and other Soul Linkers Consume a certain amount of SP to restore HP each time an enemy uses a normal attack.
Kauf
Kauf
Rogue Spirit 1 [Ka-] Category: Can only be used on family members and other Soul Linkers Kaupe status enables the chance of dodging a physical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack.
Kaite
Kaite
LV 1-4 reflect once, LV 5-7 reflect twice before disappearing. If the Heal skill used on you gets reflected, the amount of healing done to the caster will be reduced. Will not reflect spells from Boss monsters and monsters above LV 80.
Kaina
Kaina
Increases the power of Enjoyable Rest by (30+10*SkillLV)% and Maximum SP by 30*SkillLV. Also, if your BaseLV is above 70, Kaina reduce Estin, Estun, Esma's SP Cost by (3*SkillLV)%.
Estin
Estin
Magical skill that attacks only Small monsters. The affected monster is pushed back by 2 cells. When this is used on monsters that are not Small, it will do nearly no damage, but it will push them back.
Estern
Estern
Magical skill that attacks only Medium monsters. The affected monster is stunned for 2 sec. When this is used on Small monsters it won't stun them, but it will do full damage.
Esma
Esma
One blast inflicts an amount of damage that is calculated as (40 + Base Level)% of a Magic Attack, that will take on the elemental property applied by the Mild Wind skill.
Esu
Esu
If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the Stun status and the targeted monster will recover from Shrunken status more quickly.
Esk
Esk
"Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
Eska
Eska
Forces the monster to have a state similar to Monk Steel Body, but without blocking the skills. MDEF is set to 90 and DEF change randomly every second, ASPD is not affected. Works on Boss and Miniboss type monsters.
Spirit of Rebirth
Spirit of Rebirth
Soullinks to reborn first class characters UP TO BaseLV 69, if any of their stats is lower than (BaseLV of target-10), these stats will be increased up to the afore mentioned value, but the increase will not be greater than +50.
Call Baby
Call Baby
Parent character summons adopted child to a spot adjacent to parent's current location.
Enlarge Weight LImit R
Enlarge Weight LImit R
Increases Maximum Weight Limit.
Playstyle
Weapon
Bare Hands / Staff
Key stats
INT · SPL · DEX
Strong at
сапорт-паті · PvM-бафер · соло-магія · анти-WoE
Primary damage stat
Magic · INT
HP / SP factor
HP 90 · SP 470
Class path
Novice Taekwon Soul Linker

Change jobs at the Job Master (Prontera); transcend (rebirth) after 99/50 at Valkyrie. Episode 11.2 only, no 3rd-job.