Quest database
Structured guides with steps, required items and rewards — for job change, location access and hat quests on uaRO.
Wizard Job Change
Job change from Mage to Wizard. To start the trials you need a Mage at job level 40+ with no unspent skill points. Everything happens atop the tower in Geffen: Catherine takes your application, and the gloomy examiner Raulel tests your knowledge and combat skill. The trial has three parts — gathering magic items, a written exam, and a practical battle through three elemental rooms. If you are job level 50, you skip one of the parts.
Thief Job Change
The change to Thief happens in the thieves' guild, in the basement beneath Morocc. First the Thief Guide registers you, then sets your test: gather two kinds of mushrooms from a rival's farm. Each Orange Net Mushroom is worth 3 points and each Orange Gooey Mushroom 1 point; you need at least 25 points to pass. A classic pre-renewal quest with no combat trial, just a bit of dungeon-crawling and item gathering.
Taekwon Job Change
Taekwon is an expanded melee class that fights with fists and feet instead of weapons. Unlike ordinary jobs, only a Novice who has grown a little can become a Taekwon: you need Job Level 9 and a base level higher than the one you had when the trial began. Your teacher is Phoenix in payon (157, 141). The quest is short and built around a spiritual trial — a series of questions about your character — rather than fetching items. Later, Taekwon opens the path to Star Gladiator or Soul Linker.
Swordman Job Change
This is the job change quest for Swordman, the best melee fighter among the First Classes. It suits Novices who want a sturdy fighter with high HP and a wide weapon selection. The Swordman NPC is in the Swordman Association in Izlude, map izlude_in (74, 172). You don't hand over any items — you just need to reach Novice job level 10 and clear the obstacle test.
Sage Job Change
The Sage job change is the second advanced class of the Mage line. A Sage blends magic with scholarship: studying elements, reading an enemy's gear, and striking with elemental weapon attacks. To become one you enroll at the Schweicherbil Magic Academy in Juno, pass a written entrance exam, complete practical classes with the professors, and write your own dissertation. You need Mage job level 40+. No pay-to-win here — just knowledge and a handful of gathered items.
Rogue Job Change
The Rogue job change is the second advancement path for a Thief. You first meet a gloomy Thug in Morocc who hints at the Rogue Guild, but the real work happens at the guild beneath Paros Lighthouse (map in_rogue). You need a Thief at job level 40+: first a written quiz from Markie, then an entrance fee and a long shopping list collected for the rude Mr. Smith, and finally a password and short training under one of the "Junior" mentors. Succeed and you become a Rogue and receive a Gladius dagger.
Priest Job Change
The Priest job change is the second branch for an Acolyte. The trial is run by Bishop Paul in the Prontera church (prt_church). To apply you need an Acolyte at job level 40+ with all skill points spent. The path has three trials: a pilgrimage to three ascetic priests, spiritual training (a timed fight against the undead), and an oath of devotion to God.
Ninja Job Change
Ninja is an expanded class that you advance to straight from Novice at job level 10 (not from a First Class). It is its own branch with unique skills: elemental magic, thrown kunai and shuriken, and the Ninja Aura technique. The quest starts in Alberta with the mysterious Akagi, leads through Amatsu to the Doga clan, and has you shuttle between Amatsu and Einbroch, reconcile two rival 'Joes', and gather a few materials. As a reward you become a Ninja and receive a starter kunai weapon.
Monk Job Change
The Monk job change is the second growth path for Acolyte (the 2-2 branch). To become a Monk you need an Acolyte at job level 40 or higher and plenty of patience: you face a material-gathering test, a spoken oath exam, an endurance trial, and a final combat maze. The whole journey takes place inside St. Capitolina Abbey (map prt_monk) under the guidance of the senior monks. Your reward is a close-combat weapon.
Merchant Job Change
Become a Merchant — the trader of Rune-Midgarts who buys cheap from NPC shops, sells dear, and rages with the famous Mammonite skill in battle. Everything is handled at the Merchant Guild in Alberta: file an application, pay the membership fee, and pass a simple delivery 'license test'. No monster hunting required — just carry a sealed package to the right address.
Mage Job Change
The Mage job change takes place in Geffen, inside the Mage Guild building. First you must be a Novice with Job level 10 and all Basic Skills learned. The Guildsman gives you a random assignment: brew one of four Mixed Solutions on a special machine following an exact recipe. Once you gather the ingredients and mix the correct solution, you bring it back to the NPC and instantly become a Mage.
Knight Job Change
Knight job change — the second branch of Swordman at the Prontera Chivalry. Captain Herman Phon Efesirsus only accepts Swordmen at job level 40+ with no unspent skill points. The path is a series of trials run by different knights: an entry contribution, gathering loot, combat tests in separate halls, and a final council where every knight must unanimously approve you. If even one objects, you start over.