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		<title><![CDATA[Forums - Fixes OpenKore]]></title>
		<link>https://uaro.kiev.ua/forum/</link>
		<description><![CDATA[Forums - https://uaro.kiev.ua/forum]]></description>
		<pubDate>Wed, 29 Apr 2026 15:07:11 +0000</pubDate>
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		<item>
			<title><![CDATA[Bot attacks npc-mob]]></title>
			<link>https://uaro.kiev.ua/forum/showthread.php?tid=33</link>
			<pubDate>Wed, 17 Apr 2024 19:15:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uaro.kiev.ua/forum/member.php?action=profile&uid=3">Sergio</a>]]></dc:creator>
			<guid isPermaLink="false">https://uaro.kiev.ua/forum/showthread.php?tid=33</guid>
			<description><![CDATA[There are cunning NPCs that are presented as mobs. When you try to attack such a mob, a dialogue opens. For example, at level 5 of Payon dungeon there are nine tails, which offers to exchange 999 tails for a kistune mask. Such NPCs are presented in the game as first-level mobs.<br />
The easiest way to solve this problem is to force OpenKore not to see level 1 mobs. But you need to understand that in this case the bot will stop seeing all such mobs, even porings, etc. Therefore, you need to carefully use this fix!<br />
<br />
You need to add 3 lines to the <span style="color: #00369b;" class="mycode_color">/src/Network/Receive.pm</span> file<br />
After line(~705):<span style="color: #c19e00;" class="mycode_color"> #### Step 3: Add actor to actor list ####</span><br />
<span style="color: #008e02;" class="mycode_color">if (&#36;mustAdd &amp;&amp; UNIVERSAL::isa(&#36;actor, "Actor::Monster") &amp;&amp; &#36;args-&gt;{lv} &lt; 2) {</span><br />
<span style="color: #008e02;" class="mycode_color">return;</span><br />
<span style="color: #008e02;" class="mycode_color">}</span><br />
<br />
A solution to the problem was proposed: <a href="https://ro-fan.ru/viewtopic.php?t=73" target="_blank" rel="noopener" class="mycode_url">https://ro-fan.ru/viewtopic.php?t=73</a>]]></description>
			<content:encoded><![CDATA[There are cunning NPCs that are presented as mobs. When you try to attack such a mob, a dialogue opens. For example, at level 5 of Payon dungeon there are nine tails, which offers to exchange 999 tails for a kistune mask. Such NPCs are presented in the game as first-level mobs.<br />
The easiest way to solve this problem is to force OpenKore not to see level 1 mobs. But you need to understand that in this case the bot will stop seeing all such mobs, even porings, etc. Therefore, you need to carefully use this fix!<br />
<br />
You need to add 3 lines to the <span style="color: #00369b;" class="mycode_color">/src/Network/Receive.pm</span> file<br />
After line(~705):<span style="color: #c19e00;" class="mycode_color"> #### Step 3: Add actor to actor list ####</span><br />
<span style="color: #008e02;" class="mycode_color">if (&#36;mustAdd &amp;&amp; UNIVERSAL::isa(&#36;actor, "Actor::Monster") &amp;&amp; &#36;args-&gt;{lv} &lt; 2) {</span><br />
<span style="color: #008e02;" class="mycode_color">return;</span><br />
<span style="color: #008e02;" class="mycode_color">}</span><br />
<br />
A solution to the problem was proposed: <a href="https://ro-fan.ru/viewtopic.php?t=73" target="_blank" rel="noopener" class="mycode_url">https://ro-fan.ru/viewtopic.php?t=73</a>]]></content:encoded>
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		<item>
			<title><![CDATA[Problems when using Guild Storage]]></title>
			<link>https://uaro.kiev.ua/forum/showthread.php?tid=32</link>
			<pubDate>Wed, 17 Apr 2024 17:59:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://uaro.kiev.ua/forum/member.php?action=profile&uid=3">Sergio</a>]]></dc:creator>
			<guid isPermaLink="false">https://uaro.kiev.ua/forum/showthread.php?tid=32</guid>
			<description><![CDATA[1. In order for each bot to use the storage very quickly, you need to set the timeout parameters:<br />
ai_storageAuto 0.1<br />
ai_storageAuto_giveup 0.5<br />
<br />
2. There is a problem related to the fact that OpenKore caches the list of storage items. The fix solves the problem by clearing the list when closing the storage, but this breaks the logic of OpenKore. It will not be possible to view the storage after closing!<br />
You need to edit the file: src/InventoryList/Storage.pm<br />
sub close {<br />
        my(&#36;self) = @_;<br />
        &#36;self-&gt;{opened} = 0;<br />
       <span style="color: #008e02;" class="mycode_color"> &#36;self-&gt;clear();</span><br />
}]]></description>
			<content:encoded><![CDATA[1. In order for each bot to use the storage very quickly, you need to set the timeout parameters:<br />
ai_storageAuto 0.1<br />
ai_storageAuto_giveup 0.5<br />
<br />
2. There is a problem related to the fact that OpenKore caches the list of storage items. The fix solves the problem by clearing the list when closing the storage, but this breaks the logic of OpenKore. It will not be possible to view the storage after closing!<br />
You need to edit the file: src/InventoryList/Storage.pm<br />
sub close {<br />
        my(&#36;self) = @_;<br />
        &#36;self-&gt;{opened} = 0;<br />
       <span style="color: #008e02;" class="mycode_color"> &#36;self-&gt;clear();</span><br />
}]]></content:encoded>
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