Merchant

Вт, 6 января, 3:36

Source: npc/jobs/1-1/merchant.txt

1. Start at NPC Merchant#mer at alberta_in,53,43,6.
2. In the first dialogue, use this script line as anchor: switch(select("Pay the rest of the 500 Zeny:Quit")) {.
3. The next decision point in the same flow is usually: switch(select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) {.
4. Continue the chain and complete its requirements (items/dialog/test).
5. File-level completion checkpoint: jobchange Job_Merchant_High;.