Knight

Чт, 5 февраля, 5:25

Source: npc/jobs/2-1/knight.txt

1. Start at NPC Chivalry Captain#knt at prt_in,88,101,4.
2. In the first dialogue, use this script line as anchor: switch(select("I want to change my job to Swordman.:I want to change my job to a Knight.:Just visiting.")) {.
3. The next decision point in the same flow is usually: if (select("I want to change my job to a Knight.:Just visiting.") == 1) {.
4. Continue the chain and complete its requirements (items/dialog/test).
5. File-level completion checkpoint: callfunc "Job_Change",Job_Knight;.