Hunter

Пт, 9 января, 18:14

Source: npc/jobs/2-1/hunter.txt

1. Start at NPC Hunter Info#hnt::HntNotice at in_hunter,99,99,4.
2. In the first dialogue, use this script line as anchor: switch(select("Yes. That's what I'm here for.:What are the requirements to change jobs?:....I don't want to change yet.")) {.
3. The next decision point in the same flow is usually: if (select("Yes~ Let's start now.:No, I'll be back later.") == 1) {.
4. Continue the chain and complete its requirements (items/dialog/test).
5. File-level completion checkpoint: callfunc "Job_Change",Job_Hunter;.