
Source: npc/quests/gunslinger_quests.txt
1. Start at NPC Garrison at que_ng,182,85,3.
2. In the first dialogue, use this script line as anchor: switch( select( "I need a Garrison.","Not really.","Cancel") ).
3. The next decision point in the same flow is usually: switch( select( "I don't like the sound of this.","Ok, I'll try it out.") ).
4. Continue the chain and complete its requirements (items/dialog/test).
5. File-level completion checkpoint: getitem 13105,1;.