
Source: npc/jobs/1-1e/gunslinger.txt
1. Start at NPC Master Miller at que_ng.gat,152,167,3.
2. In the first dialogue, use this script line as anchor: switch( select( "Nothing much.","I want to become a Gunslinger.") ).
3. The next decision point in the same flow is usually: Проверьте следующий выбор в этом же NPC-диалоге..
4. Continue the chain and complete its requirements (items/dialog/test).
5. File-level completion checkpoint: callfunc "Job_Change",Job_Gunslinger;.