
Source: npc/jobs/2-2/dancer.txt
1. Start at NPC Sonotora#1 at comodo,180,153,4.
2. In the first dialogue, use this script line as anchor: if (select("Go to the Job Change Area:Cancel") == 1) {.
3. The next decision point in the same flow is usually: if (select("Fill out the application.:I'll pass.") == 1) {.
4. Continue the chain and complete its requirements (items/dialog/test).
5. File-level completion checkpoint: callfunc "Job_Change",Job_Dancer;.