Blacksmith

Сб, 17 января, 1:44

Source: npc/jobs/2-1/blacksmith.txt

1. Start at NPC Guildsman#BLS at ein_in01,18,28,4.
2. In the first dialogue, use this script line as anchor: switch(select("Fill out Application.:What are the requirements?:Um, I need to think about it.")) {.
3. The next decision point in the same flow is usually: if (select("I want to change my job quickly! But...oh well.:Grrr! Enough is enough!") == 1) {.
4. Continue the chain and complete its requirements (items/dialog/test).
5. File-level completion checkpoint: callfunc "Job_Change",Job_Blacksmith;.